|Release date||November 9, 2010; 10 years ago|
|Transistors||292M 40 nm (GF119) |
GTX 550 Ti
GTX 560 Ti
GTX 560-448 Ti
|Direct3D||Direct3D 12.0 (feature level 11_0)|
|Predecessor||GeForce 400 series|
|Successor||GeForce 600 series|
GeForce 900 Series: GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960. GeForce 700 Series: GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GT 705. Compatible GeForce 500 Series: - GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510. Compatible GeForce 400 Series. Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
A refresh of the Fermi based GeForce 400 series, the GeForce 500 series is a series of graphics processing units developed by Nvidia, first released on November 9, 2010 with the GeForce GTX 580.
The Nvidia Geforce 500 Series graphics cards are significantly modified versions of the NvidiaGeForce 400 Series graphics cards, in terms of performance and power management. Like the Nvidia GeForce 400 Series graphics cards, the Nvidia Geforce 500 Series graphics cards support DirectX 11.0,OpenGL 4.6, and OpenCL 1.1.
The refreshed Fermi chip includes 512 stream processors, grouped in 16 stream multiprocessors clusters (each with 32 CUDA cores), and is manufactured by TSMC in a 40 nm process.
The Nvidia GeForce GTX 580 graphics card is the first in the Nvidia GeForce 500 Series to use a fully enabled chip based on the refreshed Fermi architecture, with all 16 stream multiprocessors clusters and all six 64-bit memory controllers active. The new GF110 GPU was enhanced with full speed FP16 filtering (the previous generation GF100 GPU could only do half-speed FP16 filtering) and improved z-culling units.
On January 25, 2011, Nvidia launched the GeForce GTX 560 Ti, to target the 'sweet spot' segment where price/performance ratio is considered important. With its more than 30% improvement over the GTX 460, and performance in between the Radeon HD 6870 and 6950 1GB, the GTX 560 Ti directly replaced the GeForce GTX 470.
On February 17, 2011, it was reported that the GeForce GTX 550 Ti would be launching on March 15, 2011. Although the GTX 550 Ti is a GF116 mainstream chip, Nvidia chose to name its new card the GTX 550 Ti, and not the GTS 550. Performance was shown to be at least comparable and up to 12% faster than the current Radeon HD 5770. Price-wise, the new card trod into the range occupied by the GeForce GTX 460 (768 MB) and the Radeon HD 6790.
On March 24, 2011, the GTX 590 was launched as the flagship graphics card for Nvidia. The GTX 590 is a dual-GPU card, similar to past releases such as the GTX 295, and boasted the potential to handle Nvidia's 3D Vision technology by itself.
On April 13, 2011, the GT 520 was launched as the bottom-end card in the range, with lower performance than the equivalent number cards in the two previous generations, the GT 220 and the GT 420. However, it supported DirectX 11 and was more powerful than the GeForce 210, the GeForce 310, and the integrated graphics options on Intel CPUs.
On May 17, 2011, Nvidia launched a less expensive (non-Ti) version of the GeForce GTX 560 to strengthen Nvidia's price-performance in the $200 range. Like the faster GTX 560 Ti that came before it, this video card was also faster than the GeForce GTX 460. Standard versions of this card performed comparably to the AMD Radeon HD 6870, and would eventually replace the GeForce GTX 460. Premium versions of this card operate at higher speed (factory overclocked), and are slightly faster than the Radeon 6870, approaching the performance of basic versions of the Radeon HD 6950 and the GeForce GTX 560 Ti.
On November 28, 2011, Nvidia launched the 'GTX560Ti With 448 Cores'. However, it does not use the silicon of the GTX560 series: it is a GF110 chip with two shader blocks disabled. The most powerful version of the 560 series, this card was widely known to be a 'limited production' card and was used as a marketing tool making use of the popularity of the GTX560 brand for the 2011 Holiday season. The performance of the card resides between the regular 560Ti and 570.
The cards of this generation, particularly the smaller length 550TI model, are common cards of choice by counterfeit re-sellers, who take the cards and edit their BIOS chips to have them report as more modern cards such as the GTX 1060 and 1060TI models. These cards are then sold via EBAY, Taobao, Aliexpress and Wish.Com by the scammer. They may have a minimum of functionality to ensure at a first glance they appear legitimate, but defects caused by the fake bios, manufacturing and software issues will almost always cause crashes in modern games & applications, and if not, the performance will still be extremely poor. 
GeForce 500 (5xx) series
- 1Unified shaders : Texture mapping units : Render output units
- 2 Each Streaming Multiprocessor (SM) in the GPU of GF110 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor (SM) in the GPU of GF114/116/118 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four operations SF per clock. The approximate ratio of operations FMA to operations SF is equal 4:1. The theoretical shader performance in single-precision floating point operations (FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ˜ f × n × 2. Alternative formula: FLOPS sp ˜ f × m × (32 SPs × 2(FMA)). [m] – SM count. Total Processing Power: FLOPSsp ˜ f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp ˜ f × n × 2.5.
- 3 Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering units. Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.
All products are produced using a 40 nm fabrication process.All products support DirectX 12.0, OpenGL 4.6 and OpenCL 1.1.
|Model||Launch||Code name||Transistors (Million)||Die size (mm2)||SM count||Core config1,3||Clock rate||Fillrate||Memory Configuration||Compute capability||GFLOPs (FMA)2||TDP (watts)||Launch Price|
|Core (MHz)||Shader (MHz)||Memory (MHz)||Pixel (GP/s)||Texture (GT/s)||Size (MB)||Bandwidth (GB/s)||DRAM type||Bus width (bit)||USD||GBP|
|GeForce 510||?||GF119||?||79||PCIe 2.0 x16||1||48:8:4||523||1046||1796||2.09||4.18||1024|
|GeForce GT 520||April 12, 2011||GF119||?||79||PCIe 2.0 x16||1||48:8:4||810||1620||1800||3.24||6.5||1024|
|GeForce GT 530||May 14, 2011||GF108||585||116||PCIe 2.0 x16||2||96:16:8||700||1400||1800||5.6||11.2||1024|
|GeForce GT 545 DDR3||May 14, 2011||GF116||1170||238||PCIe 2.0 x16||3||144:24:24||720||1440||1800||17.28||17.28||1536|
|GeForce GT 545 GDDR5||May 14, 2011||GF116||1170||238||PCIe 2.0 x16||3||144:24:16||870||1740||3996||13.92||20.88||1024||62.4||GDDR5||128||2.1||501.1||105||OEM||OEM|
|GeForce GTX 550 Ti||March 15, 2011||GF116||1170||238||PCIe 2.0 x16||4||192:32:24||900||1800||4104||21.6||28.8||1024|
|GeForce GTX 555||May 14, 2011||GF114||1950||332||PCIe 2.0 x16||6||288:48:24||736||1472||3828||8.8||35.3||1024||91.9||GDDR5||192||2.1||847.9||150||OEM||OEM|
|GeForce GTX 560 SE||March 2012||GF114||1950||360||PCIe 2.0 x16||6||288:48:24||736||1472||3828||17.7||35.3||1024||92||GDDR5||192||2.1||847.9||150||?||£100|
|GeForce GTX 560||May 17, 2011||GF114||1950||360||PCIe 2.0 x16||7||336:56:32||810-950||1620-1900||4004-4488||25.9||45.4-49.8||1024|
|GeForce GTX 560 Ti||January 25, 2011||GF114||1950||360||PCIe 2.0 x16||8||384:64:32||822||1645||4008||26.3||52.61||1024|
|GeForce GTX 560 Ti 448 Core||November 28, 2011||GF110||3000||520||PCIe 2.0 x16||14||448:56:40||732||1464||3800||29.28||41||1280||152||GDDR5||320||2.0||1311.7||210||$289||£239.99|
|GeForce GTX 570||December 7, 2010||GF110||3000||520||PCIe 2.0 x16||15||480:60:40||732||1464||3800||29.28||43.92||1280|
|GeForce GTX 580||November 9, 2010||GF110||3000||520||PCIe 2.0 x16||16||512:64:48||772||1544||4008||37.06||49.41||1536|
|GeForce GTX 590||March 24, 2011||2× GF110||2× 3000||2× 520||PCIe 2.0 x16||32||1024:128:96||607||1215||3414||58.75||77.7||2× 1536||327.7||GDDR5||2x384||2.0||2488.3||365||$699||£570|
GeForce 500M (5xxM) series
The GeForce 500M series for notebook architecture.
- 1Unified shaders : Texture mapping units : Render output units
|Model||Launch||Code name||Fab (nm)||Core config1||Clock speed||Fillrate||Memory||API support (version)||Processing Power2|
|Core (MHz)||Shader (MHz)||Memory (MHz)||Pixel (GP/s)||Texture (GT/s)||Size (MiB)||Bandwidth (GB/s)||Bus type||Bus width (bit)||DirectX||OpenGL||OpenCL||Vulkan|
|GeForce GT 520M||January 5, 2011||GF119||40||PCIe 2.0 x16||48:8:4||740||1480||1600||2.96||5.92||1024||12.8||DDR3||64||12.0|
|GeForce GT 520M||GF108||40||PCIe 2.0 x16||96:16:4||515||1030||1600||2.06||8.24||1024||12.8||DDR3||64||197.76||20||Noticed in Lenovo laptops|
|GeForce GT 520MX||May 30, 2011||GF119||40||PCIe 2.0 x16||48:8:4||900||1800||1800||3.6||7.2||1024||14.4||DDR3||64||172.8||20|
|GeForce GT 525M||January 5, 2011||GF108||40||PCIe 2.0 x16||96:16:4||600||1200||1800||2.4||9.6||1024||28.8||DDR3||128||230.4||20-23|
|GeForce GT 540M||January 5, 2011||GF108||40||PCIe 2.0 x16||96:16:4||672||1344||1800||2.688||10.752||1024||28.8||DDR3||128||258.048||32-35|
|GeForce GT 550M||January 5, 2011||GF108||40||PCIe 2.0 x16||96:16:4||740||1480||1800||2.96||11.84||1024||28.8||DDR3||128||284.16||32-35|
|GeForce GT 555M||January 5, 2011||GF106|
|40||PCIe 2.0 x16||144:24:24|
|GeForce GTX 560M||May 30, 2011||GF116||40||PCIe 2.0 x16||192:32:16|
|GeForce GTX 570M||June 28, 2011||GF114||40||PCIe 2.0 x16||336:56:24||575||1150||3000||13.8||32.2||1536||72.0||GDDR5||192||772.8||75|
|GeForce GTX 580M||June 28, 2011||GF114||40||PCIe 2.0 x16||384:64:32||620||1240||3000||19.8||39.7||2048||96.0||GDDR5||256||952.3||100|
Nvidia announced that after Release 390 drivers, it will no longer release 32-bit drivers for 32-bit operating systems.
Nvidia announced in April 2018 that Fermi will transition to legacy driver support status and be maintained until January 2019.
- David Kanter (September 30, 2009). 'Inside Fermi: Nvidia's HPC Push'. realworldtech.com. Retrieved December 16, 2010.
- ^Killian, Zak (July 3, 2017). 'Nvidia finally lets Fermi GPU owners enjoy DirectX 12'. Tech Report. Retrieved July 4, 2017.
- ^'GeForce GTX 550 Ti To Launch On 15 March'.
- ^'ASUS NVIDIA GeForce GTX 590 graphics card reviewed and rated'. Hexus. Retrieved May 29, 2018.
- ^'GeForce GTX560Ti With 448 cores review'.
- ^Burke, Steve. 'Fake 'GTX 1050 1GB' Scam GPU Benchmark & Review'. www.gamersnexus.net. Retrieved December 19, 2020.
- ^Nvidia's GeForce GTX 580: Fermi Refined
- ^'Gainward GeForce® GTX 560 2048MB'.
- ^Tarinder Sandhu (May 19, 2011). 'ASUS (NVIDIA) GeForce GTX 560 graphics-card review'.
- ^ abRyan Smith (November 9, 2010). 'Nvidia's GeForce GTX 580: Fermi Refined'.
- ^Techpowerup Nvidia GeForce GTX 580 1536 MB
- ^ abc'NVIDIA GeForce GTX 590 Details Leaked!'. March 21, 2011.
- ^ abc'GeForce GTX 590 3GB Specifications'. March 24, 2011.
Geforce 500 Seriesalienware User Support Software
Nvidia 500 Series Driver
GeForce Game Ready Driver
|Fecha de Lanzamiento:||2015.1.22|
|Sistema Operativo:||Windows 7 64-bit, Windows 8.1 64-bit, Windows 8 64-bit, Windows Vista 64-bit|
|Lenguaje:||Español (América Latina)|
GeForce Game Ready Driver
The new GeForce Game Ready driver, release 347.25 WHQL, is aligned with today’s launch of the new GeForce GTX 960. This new GPU brings the features, power, and efficiency of the second-generation Maxwell architecture to a more mainstream gaming audience. One of the most popular features of the Maxwell architecture is Multi-Frame Sampled Anti-Aliasing (MFAA) support. With this latest release, MFAA support is extended to nearly every DX10 and DX11 title. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for the latest new blockbuster titles including Dying Light.
Best gaming experience for Dying Light
New GeForce GPU
Supports the new GeForce GTX 960 GPU, based upon the second-generation Maxwell architecture
Expanded Multi-Frame Sampled Anti-Aliasing (MFAA) support for DX10/DX11 games
NVIDIA TITAN Series:
GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z
GeForce GTX 980, GeForce GTX 970, GeForce GTX 960
GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605
GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420